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Mission : Lola in space

Lola in space
The story

Dial into the ISS via video conference​

Lola is trapped in the supply module on the International Space Station while Mission Control in Houston is down.   Can your team get in touch and help Lola escape?

1 to 5 Players
Level : Normal
  • Our experience

  • We Won

    We Played on: 10-06-2020
    We did it in 46 minutes out of 60
    The team:
    Snow, Heiner, Zohaib, Jackie, Ryan

    Global note: 6/10

    Other criteria:

    Our opinion:

    By Snow & Saol

    This sign promises a lot: "high tech" "first escape in team line" "narration". This venue, which currently offers only two scenarios, one of which is for teams with more than 10 players, and their rooms are mostly only playable online.
    As I like online rooms very much I can't wait to see what we will discover here.

    Technical constraints :
    As often here too we give you a zoom link that becomes active about 5 minutes before the start of our session. No inventory this time. It's pretty simple for now.

    The beginning:
    We are received by 2 young women, one of whom is called Lola. They are lost in space and need to find 4 batteries to be able to restart the capsule. It's up to us to help them, to save them.
    The camera is on a cart that Lola pushes to show us the "space capsule". In fact here no real decoration, just the puzzle elements on the walls, so no excavation and no discovery of space (no puns).
    Without too many detours she will show us the element to solve the first riddle then the second and so on. It is also she who validates whether what she is doing is right or wrong.

    There's one rather nice thing. 4 to 5 puzzles in total and especially no story.

    The sequence of puzzles is not natural but it is she who guides us. As for the puzzles themselves, they remind me of the puzzles you would find in online games where there are many more puzzles for much less money. I also really regret the puzzles placed there with no connection to the universe we're in, just logic puzzles in a setting with no real interest.

    This room disappoints me and even the growing enthusiasm (which seems to be increasingly false) of the Game master does nothing about it.

    I have the impression that the place is surfing on the wave of online escapes, but seems to forget that for the moment this activity attracts enthusiasts from all over the world. For the moment we have had to deal with passionate managers in most of the rooms and this adventure is in dissonance with what we have seen so far.

    + We enjoyed +

    • Pretty cool mechanism
    • Different approaches from one puzzle to another
    • How to film
    • and how we're shown useful footage

    - We didn't like -

    • Puzzle games puzzles
    • Few rather long riddles
    • Lack of narrative
    • A decoration that doesn't make any illusions
    • There is no link between the nerves and the universe in which we evolve.
    • The theatrical enthusiasm of the Game master.


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