10 rooms, 10 puzzles, 10 doors, 60 minutes. The most honest and transparent challenge you will find. Suitable for both inexperiences and experienced players who love puzzles!
10 doors... a room... sorry, 10 rooms, which has a success rate of 0.0something. In fact, only 4 teams ever managed to open the last door.
All right, let's go back. Ayah and Maxime love challenging rooms and this one was very tempting. They have a very Cartesian mind and the kind of puzzles you find in 100 doors games really suit them. Personally, it's not my thing, but for friends, I never say no.
So we start our 4-person Dutch adventure in front of the Escape-O-Holics company, which is not really in downtown Amsterdam, but it is still quite easy to reach by metro.
Here, the welcome is quite classic: a room with some puzzles, drinks and a GM who exchanges a little with us.
We won't really waste time with the story, there isn't any: you just have 10 rooms, with 10 doors to open (the maximum decoration here is to have painted the doors with different colours). So here we go!
So we start and we go through the first door, the second and the third... our progress is quite fluid. There are some nice riddles here, but there is a big imbalance between different rooms....
I don't know if I would recommend this adventure for 1 or 2 or 3 or 4 or 5 players. In fact the room is quite linear, so you get bored if you are too many players, but 2 of the puzzles (which I consider absurd and useless) make you waste a lot of time if you are a few players (although we wasted a lot of time, even as 4 players...).
We lost this room litterally two-movements short from the end and it's very frustrating. I am sad enough to see that we have failed so close to the goal, but when we think back to the different steps, there are two that are just time consuming and not "difficult". I find it really regrettable, even frustrating and disgusting.
So it's certainly a challenge room, but when you look closer at 2 of their puzzles, the whole room loses its interest for us. It's a pity because there was a lot of potential. The puzzles could have been really interesting and decorative elements in the rooms could have added a plus. Even just replacing some worn equipment would have given a less "cheap" impression, whereas here it is quite the opposite.
+ We enjoyed +
- We didn't like -
For who?
Why play it?