By Snow & Saol
Tonight we played at a venue we strangely never heard of when we were in Amsterdam. We totally missed that place when we were there...
And now it is one of the most quoted venues for the online rooms, how strange !
5 of us are going to play together, passionate players from different countries, in order to discover: the cabin in the forest. The theme is unfortunately not very original, it is one of thoses rooms in which the ambiance is most important, but I wonder how the Game Master can make us feel fear when we are not physically present.
We'll log in a few minutes in advance and press a button when the team is complete. This time we are not on zoom but on a Jiit.si that is adapted in order for us to see our inventory. If it had worked without any problem for everyone it would have been great, but unfortunately... it was not the case for 1 or 2 of our players.
But let's go back to the beginning. It all starts with a small video that shows you the entrance of the place and its reception area. I like this, it's pretty cool, I almost feel like I'm playing a real room.
And then after a few seconds we meet our Game master... well, not really.
The Game Master plays a role, he starts to create a story. Our “absence” makes total sense. I love it.
Our opinions on the room are divided for several reasons, I think it's the kind of approach that either you like or you don't. Psychic Ricky (the character played by our Game Master takes up a lot of space). There's a real acting game, we discover a character from the theatre or a movie, with whom we'll have to have a lot of patience because he's not the fastest and has a lot of psychosis. It's very destabilizing because we want to plunge immediately into the enigmas to solve things and he doesn't really make us move forward, on the contrary, we even have the impression that he will do his best to slow down our progress.
Some people might be very frustrated by this, but I loved it from the moment I understood that it's a different approach to escape that the sign offers us. I told myself that I'm going to trust the Game Master because there are probably not as many puzzles as that. And indeed, we'll finish after 57 minutes 19 seconds when half the room is interaction with the Game Master. I loved it because I love the role play, the improvisation and I was very pleasantly surprised by the talent of actor and repartee of our contact on the spot.
What I also liked very much is that this is a room with mechanisms (I think there is only one lock) which underlines the magic side of what happens here. But the mechanisms are quite difficult to make players, who are not in the room, understand what is happening and cannot touch everything. But here it works and I think the character helps you with that.
So in conclusion:
I love the improvisation and the roleplay therefor I really enjoyed the room and had a lot of laughs, BUT the role play with 5 players is complicated, especially since it's basically an escape. One or 2 more puzzles (especially at the beginning), a little less monologue from the actor / game master and no technical problems and the room could be really great. Otherwise trust the Game master to manage time and have fun.
I have to appologize to the other players for having taken this game over so much.