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Mission : Count Dracula

Count Dracula
The story

A dark, secluded village is home to a bloodthirsty vampire who seeks out fresh victims every night. Having lived in fear your entire life, you decided that it was time to be a hero and end this monster's reign of terror. Gathering like-minded brave souls, you discover the secret chambers where his body rests in stasis during daylight. However, you are on the cusp of darkness and the maze of corridors branch off into countless paths. If he wakes up, it is over. The time of reckoning is now.

4 to 6 Players
Level : Normal
  • Our experience

  • We Won

    We Played on: 28-06-2020
    We did it in 37 minutes out of 60
    The team:
    Snow, Heiner, Toby, Tanja, Lee, Ryan

    Global note: 5.5/10

    Immersion:
    Enigmas:
    Other criteria:

    Our opinion:

    By Snow & Saol

    Even if we play theatres online, we have to keep in mind in which country we are playing in order to be able to understand the venue in the context of the local market.

    Count Dracula, a theme that we will see in Romania or Great Britain. Our surprise to find this theme in Singapore is great and reassures us at the same time because we feel we know what to expect.

    We will be accompanied by a Mj who will send us elements of the room in one half of our zoom page, on the other we see (but will not hear) our Avatar (he will refuse to give us his name, so we played with Van Helsing, the famous vampire hunter. After a short explanation to know which gestures the Game master will use to communicate with us and here we go ...

    Decoration: There's no simple decoration, no furniture, no carpet or anything else, just the things we'll need all over the room and things that wouldn't look like decoration, but that's not what we're used to, but that's not what we're used to.

    The puzzles don't fit into the decor, everything will be highlighted enough and as soon as we block even 60 seconds our avatar comes to our aid very (too?) quickly.

    At a certain point we will discover something that creates an uneasy silence between us, an ancient symbol in Asia, but which is very reprehensible to us. That's why I said at the beginning that we in a room should understand each other according to the country and the market in which it is located. But I stand by my position, history is happening in Europe, so: we are changing!

    We will finish after 37 minutes somewhat disappointed by the lack of things to do and the lack of immersion, but some of the riddles were interesting. The note of this adventure is really based on the fact that this kind of rooms, very focused on the enigmas, doesn't correspond to me very much and that even if we finished very quickly we had the impression that the Game Masters were eager to move on.

    + We enjoyed +

    • Avatar's movements
    • The inventory
    • some riddles

    - We didn't like -

    • A decor that is only suggested
    • Lack of atmosphere
    • and the lack of history
    • Lack of interaction


    For who?

    • Pour ceux qui ne cherchent pas de décors
    • Mais que des énigmes

    Why play it?

    • Pour découvrir ce qui se fait en matière d'escapes en Asie


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