For all of your magic and wizarding needs – Walden’s shop has everything! But wait, something’s amiss – who’s minding the shop? Wands at the ready! Can you help Walden and put a stop to the evil forces that lurk?
We are back for our 3rd and final adventure at Looking Glass Adventure.
The poster, which reminds us a bit of Game of Thrones, is certainly strange, but it certainly aroused our curiosity.
We cover our Game Master, as so often on the sign's zoom and play without inventory (which some people like). We've gotten into the habit of asking the signs if they allow us to share screenshots that we share on a Whatsapp group. It's convenient, but not necessarily necessary.
We are received by a young woman, Lizi, who after a short briefing, accompanies us in the magic store of a certain Walden. The owner of this store, in which we have to find our new wands, finds himself in a delicate position and it is up to us to help him.
We are going to dive headlong into the riddles. Our Game Master, who I remind you is our hands and eyes, magically places his eyes/camera on the elements we need each time. This action, probably unconscious, helps us a lot (too much in my opinion).
The enigmas, which remain in the theme of the room, allow us to progress very fluidly through the room. But I had the impression that I had no overall vision.
I really liked the different interactions with the supernatural characters that hang out in these places.
And then there's the end where we can test all our magical talent.
To sum up: this room, in a nice sign, mixes locks and mechanisms to create an experience for children as well as more experienced players. Linear and logical puzzles allow us to have a good time. More for the magical interventions that we particularly liked.
+ We enjoyed +
- We didn't like -
For who?
Why play it?