You're on a subway train. No one controls that train anymore. You're engineers stuck on board, an hour before it reaches the end of the line and stops in a wall. You have to stop the train and run for your lives.
When you book a room at The Game you know you're going to be well received, so go and discover a good room with a nice decor and a well crafted story.
The subway is once again the proof. It's crazy to think that The Game bought a subway car to make an escape!
After a nice pitch in a nice alcove around a glass of juice our MJ Olivier takes us into the room, finally into the subway. And there, we search, we turn everything upside down, we let go, we even dance around the bars and we move forward in the riddles, we try to do what we can, as we can and we end up leaving the room in time.
We really liked this room, especially for the technical and sound effort made to make the players think they're on a real subway train. We also really liked the last puzzle....
+ We enjoyed +
A breathtaking scenery (probably because it's not a scenery).
Everything is worked out down to the last detail.
A reception and a pro room.
New puzzles, in line with the theme but not necessarily realistic.
- We didn't like -
Driving an hour before you die... at that speed... you don't really believe it...
A soundtrack that breaks your ears, impairs concentration.